Hi, polycounters! This is my latest enviro for Artstation Environment Challenge. I kinda liked how it worked out. Right now I'm busy with ZBrush highpoly studies and texture training, so I hold my enviro activity on pause for now.
I'm glad that I used some new shader tricks for this scene (for mushrooms mostly), used material expressions and material functions.
Progress thread on
Artstation.Here's final shot
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Comments and critiques will be appreciated.
Replies
Also, brilliant stuff with the world position to tint the mushrooms, I think that adds a very nice touch of realism that makes the fantasy style that much more believable.
I'd say my only real critique would be that the bloom in the sky is a bit too much, a little bit towards the bleaching side right now but other than that the atmosphere/mood is lovely. good work (Y)