Hi, polycounters! This is my latest enviro for Artstation Environment Challenge. I kinda liked how it worked out. Right now I'm busy with ZBrush highpoly studies and texture training, so I hold my enviro activity on pause for now.
I'm glad that I used some new shader tricks for this scene (for mushrooms mostly), used material expressions and material functions.
Progress thread on
Artstation.Here's final shot
Comments and critiques will be appreciated.
Replies
Also, brilliant stuff with the world position to tint the mushrooms, I think that adds a very nice touch of realism that makes the fantasy style that much more believable.
I'd say my only real critique would be that the bloom in the sky is a bit too much, a little bit towards the bleaching side right now but other than that the atmosphere/mood is lovely. good work (Y)