I'm not sure if this is the right place but I'm working on a base mesh and found out the shoulder connection I've been using all this time is way off. I can't fix it, it's been days.
This is the mesh.
![Image: https://us.v-cdn.net/5021068/uploads/editor/83/n3vep5jawjzu.png](https://us.v-cdn.net/5021068/uploads/editor/83/n3vep5jawjzu.png)
It works fine when I bring the arms from the t-pose to the side in a default stance.
![Image: https://us.v-cdn.net/5021068/uploads/editor/0n/n428rti8kj6t.png](https://us.v-cdn.net/5021068/uploads/editor/0n/n428rti8kj6t.png)
But as soon is I try to lift the arms straight up forward there's an ugly crease, dent and stretching in the shoulder. And nothing I do seems to fix it.
![](https://us.v-cdn.net/5021068/uploads/editor/bc/k2jvpx7osqux.png)
![](https://us.v-cdn.net/5021068/uploads/editor/g9/tv9ttgu5kslt.png)
The same applies to when I lift it backwards.
![](https://us.v-cdn.net/5021068/uploads/editor/tn/6x28lrxve4xi.png)
What is the problem?
Replies
It would help to show your skeleton setup, with the skin in see-through mode (or wireframe). Also would help to show the skin weighting for the shoulder area.
I suspect you aren't using a clavicle bone, which is really needed for better deformation. It helps to study anatomy to learn how this area moves. We have some good reference and tutorials here: http://wiki.polycount.com/wiki/ShoulderTopology
This works closer to how a real shoulder works. When you raise your arm, your humerus and scapula move upwards along with your clavicle.