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Need serious help rigging topology

I'm not sure if this is the right place but I'm working on a base mesh and found out the shoulder connection I've been using all this time is way off. I can't fix it, it's been days.

This is the mesh.

It works fine when I bring the arms from the t-pose to the side in a default stance.

But as soon is I try to lift the arms straight up forward there's an ugly crease, dent and stretching in the shoulder. And nothing I do seems to fix it.



The same applies to when I lift it backwards.



What is the problem?

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