Hello guys. I tried to bake normal map in painter and i found it very easy, the results are nice. But i have some troubles with bake. Take a
look. In painter evrything looks very nice for me. But in marmoset troubles comes (take a look
1,
2,
3,
4). I found it strange, in 3ds max viewport i saw
this on my high poly model (very similar huh?). My bakes
parameters. I dont know what im doing wrong. My specs are i5-2300, 8 Gb, GTX 760. Sorry for the bad English.
Replies
http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps/p1