So mostly I am studying this to learn better High poly modeling , may be I might or not extract a game model but I guess I would have to retopologize a bit . Apart that I am interesed mostly in the paneling and how to procede to the cutting part of the details over the curved meshes.
Here is an Update on the Paneling , I started doing it , The difficulties I am having are mostly relative to find a good Flow of the lines, any feedback and opinion is welcome .
Also this is the macropaneling , but I am thinking that I will struggle when I will have to do micropaneling , since I am making this like if it was real and not actually using textures , I am wondering if is even possible? my model is already reaching millions of polygons and yet didn't made the interiors and added other details like cables etc ...
Digging the shape of that plane!! And the engines look crazy high detail! good work. Only thing i'd say is keep working on the topology for the front bit, you don't want to see wrinkles!
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Apart that I am interesed mostly in the paneling and how to procede to the cutting part of the details over the curved meshes.
Also this is the macropaneling , but I am thinking that I will struggle when I will have to do micropaneling , since I am making this like if it was real and not actually using textures , I am wondering if is even possible? my model is already reaching millions of polygons and yet didn't made the interiors and added other details like cables etc ...
anyway here are a couple of pics :