Hey Polycount!
I've been working on this retro scifi space base in my spare time over the last few months, and I've finally got the exterior to the point where I'm happy to show it off a bit!
![Image: http://mystichobo.com/images/frontier/image_2.jpg](http://mystichobo.com/images/frontier/image_2.jpg)
![Image: http://mystichobo.com/images/frontier/image_3.jpg](http://mystichobo.com/images/frontier/image_3.jpg)
![Image: http://mystichobo.com/images/frontier/image_1.jpg](http://mystichobo.com/images/frontier/image_1.jpg)
Rendered in UE4, with all the textures/materials created in Substance Designer.
Anyway, the next step is to start making interiors for the dome and other buildings!
Replies
Looking forward to the rest.
Sadly, I'm not good enough at art to even know why I felt that way, or what I'd do to change things. I'm looking forward to seeing more now, though!
I made some cabinets for the interior!
@musashidan Thanks! I'd love to turn it into a game of some sort one day (or at least a game in the same style), but alas it's a pretty big commitment and finding time with work and life can be a bit of a pain
A lander could be pretty cool too, but I think it'd be harder to fit into the 50s/60s theme I'm going for with the rest of the scene
@wccrawford You definitely have a point, I'm not so sure what it was either, so I asked on the Polycount Slack channel, and found that it gives off the impression of being quite unbalanced at the top. I tweaked the camera angle and FOV a little bit and got this:
Is that a bit better?
EDIT: Replaced the one in the first post with that one, for archival purposes, the original can be found here.
And I also added a bit of movement! the video is pretty low quality, but I'll do a proper flythrough later!
You might want to tweak that.
Otherwise it's looking cool, keep it up!
I did a bit of desaturation on the paint work with vert colour, and fixed the asteroids a bunch! Unfortunately the images in the first post were directly hosted from my portfolio, so they autoupdated, so the first post shows the current version.
I created a quick flythrough last night, which shows all the moving elements I added