Hey guys,
I know there are plenty of thread on this subject but i don't find (understand?) what to do with specular input in ue4.
If I use it (specular input) to tweak my matérial, is it bad? Does it "destroy" all the PBR data on my matérial if I use it?
If you know a thread who discuss about my question I'd be happy to take a look on it. I searched after one, but didn't find... So much thread over here
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