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Old subject,:Zbrush hires polypainted, retopod 3dcoat, maps generated Topogun,

srlake314
polycounter lvl 6
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srlake314 polycounter lvl 6
Ok, so I've run across a problem, that I'm sure is an easy fix, but I'm sort of shooting at the dark and thought I'd post a question here.
I created a model in Zbrush, semi hires, only 4 subds worth(around 1.4 mil). I then exported obj without groups and imported into 3DCoat.  I redid the topo, uvs and baked it.  I then created a new scene in TopoGun placing the appropriate models into their folders that TopoGun created.  I generated the maps, diffuse, ao, etc.  I then opened the obj in Maya, and the textures are weird in some areas.  
I thought the polypainted texture would have been fine.  Nothing change as far as the verts go, so it's weird that the texture no longer matches the model exactly. :neutral:
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