This is my Polycount contest entry for my AWP skin titled
Digital Heights. You can view this skin in the workshop here:
http://steamcommunity.com/sharedfiles/filedetails/?id=679848218My idea behind this skin simply came from various images I found around the web in the 80's sci-fi theme that appealed to me. I decided after viewing quite a few geometrical designs that I would explore this style in my own work. Having never created a skin before and having very little experience with 3D things, I know I'll have my work cut out to bring this idea to life.
EDIT: Weapon has been finalized and submitted to the
workshop.
Complete
Replies
Inspiration & Concepts
Definitely going to use grids and wireframe-type things.
After a few rough ideas on paper, I picked one that I felt was the strongest. Armed with a very poor sketch and a dream, I had enough to get started in the digital world.
Some of the assets from the poor sketch were created as seen above. Different ideas - some I liked, some I didn't.
Progress below!
Work in Progress Update
Roughly placed some of the assets on the gun to get a feel for placement.
Decided to double up the "mountain range" since I wanted that to be the focal point.
Work in Progress Update
Decided to scrap the grid pattern on the ground in favor of more mountains. Used some color to help separate the "ranges." Not sure the purple range will be visible in the in-game FOV, but I'll worry about that later.
Work in Progress Update
Added some retro looking planets and decided to return to the grid pattern, only this time I'm using it in the sky instead of on the ground. Pretty happy with the overall look, but now I need to figure out how to get it on the actual model. Off to YouTube...
Work in Progress Update
Placed on the model itself now. Now I need to get everything to line up properly which appears will be a chore.
Work in Progress Update
Added some stardust over the entire skin to give it a layer of randomness. Darkened the scope and various bits since I feel the design is already fairly complex and doesn't need anything more. Played with the levels to get more vibrance and contrast - perhaps too much? Will have to see how it looks in game once I get things lined up better.Work in Progress Update
Some in-game shots in the workbench. Got things lined up pretty well, but still making some minor tweaks here and there. While this is Factory New in game, I feel things may be a bit too bright especially considering that this is supposed to be a "lower tier" skin. I might intentionally dull it down or play with different gun finishes to better fit the tier. I also think leaving the scope, barrel, and other parts default-looking help keep it looking lower tier.
Any thoughts welcomed and appreciated.
Work in Progress - Side Idea
So in an effort to dull down the design to keep it looking like a "lower tier" weapon, I've made some color changes. I feel this not only accomplishes the tier problem, but also helps further push the entire design into a more retro look. However, I'm not entirely sold on this since I love the vibrant colors so I am unsure if I will move forward with this idea. Opinions would be great!
Work in Progress Update
After sleeping on the idea, I decided it's best for the contest if I dull the colors so I will proceed with that idea. I think it's the only way to keep the weapon looking somewhat lower tier without changing the design. With that said, I have also corrected a few more alignment issues and I'm nearing completion on this piece. (I know the images look similar to the last ones posted, but they are in fact slightly different.)
Work in Progress Update
A couple of workbench shots from what will be the final design.
Complete
Weapon design has been finalized and published. Here are a couple of in-game shots! These are at a .16 float field tested condition. More images can be seen in the first post of this thread and on the workshop page.Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=679848218