Its pretty cool, but since i work in 3d apps all day i felt restricted as to what i could do. Though i'm more on the technical side of art so maybe its lost on me hahaha. I like having friends over and watching them have a go though, especially someone who's not tried VR or isnt artistic.
One thing i do enjoy is how it makes you draw with your whole arm, so its very easy to get smooth fluid shapes.
I'm def. excited to see some proper production tools in VR. You can export these sketches as .fbx so it's going there eventually.
Anyone else getting physically tired just watching these videos? It's a really neat concept but it seems impractical for the types of long sessions that are required to make anything.
That said... You'd have some sick arm muscles when all is said and done... in one arm at least!
I am going out a bit on a limb here but I imagine I feel just about the same as concept artists think about glow doodle for concept art
but loook at this screenshot i toook fromone of their videos loooks promissing
promising for what? as an art piece yeah sure its kind of cool, I think it is amazing when people do photorealistic portraits with ballpoint pens too, but you can't 3d print this as it isn't structurally sound, you can't animate it unless I am missing something as there is no clear edge looping, it hardly works as a design concept to today's standards, and all this is coming from a solid artist Michael Shilliday whom from his personal site I could say creates better art in other mediums.
I seriously just think google is doing a great marketing job on this to create a market for and sell a 3d gamey doodling tool to the public, and there is nothing wrong with that.
I am going out a bit on a limb here but I imagine I feel just about the same as concept artists think about glow doodle for concept art
but loook at this screenshot i toook fromone of their videos loooks promissing
promising for what? as an art piece yeah sure its kind of cool, I think it is amazing when people do photorealistic portraits with ballpoint pens too, but you can't 3d print this as it isn't structurally sound, you can't animate it unless I am missing something as there is no clear edge looping, it hardly works as a design concept to today's standards, and all this is coming from a solid artist Michael Shilliday whom from his personal site I could say creates better art in other mediums.
I seriously just think google is doing a great marketing job on this to create a market for and sell a 3d gamey doodling tool to the public, and there is nothing wrong with that.
Maybe taking ir to zbrush dynameshing it and doing a overall clean up and finally a zremesh might work.
Tiltbrush is certainly just a toy at this point. An amazingly fun toy. But this is really just the start of something greater. on a related note - I can't wait to get my hands on this: VR graffiti! https://www.youtube.com/watch?v=dhIxY6G-UHE
Tiltbrush is certainly just a toy at this point. An amazingly fun toy. But this is really just the start of something greater. on a related note - I can't wait to get my hands on this: VR graffiti! https://www.youtube.com/watch?v=dhIxY6G-UHE wew!!!
Anyone else getting physically tired just watching these videos? It's a really neat concept but it seems impractical for the types of long sessions that are required to make anything.
That said... You'd have some sick arm muscles when all is said and done... in one arm at least!
One thing along these lines I found hilarious about the above video with Alix was when she said "it's pretty limitless" as she said almost tripping over the cord for her VR goggles.
On one hand there is definitely a toy factor to it ... but on the other hand, to my knowledge not a single 3d package out there allows for freehand stroke creation in space with accurate control of tilt angle, and TB seems to be great at that. Considering how important this sort of stuff is to any design (anatomy as well as hard surface) this alone could make Tiltbrush more relevant than it initially seems.
Now all that said, even this car demo doesn't say much about TB as a concept tool. After all Harald Baker is just drawing a very formulaic car design here, and not really iterating on designs at all. Considering this I can see TB being great for the second step of a design job, when accurate orthos are required after an initial sketch has been approved.
There's definitely something there. Can't wait to try it.
(on a semi related note : could we maybe rename this thread ?)
On one hand there is definitely a toy factor to it ... but on the other hand, to my knowledge not a single 3d package out there allows for freehand stroke creation in space with accurate control of tilt angle, and TB seems to be great at that. Considering how important this sort of stuff is to any design (anatomy as well as hard surface) this alone could make Tiltbrush more relevant than it initially seems.
Now all that said, even this car demo doesn't say much about TB as a concept tool. After all Harald Baker is just drawing a very formulaic car design here, and not really iterating on designs at all. Considering this I can see TB being great for the second step of a design job, when accurate orthos are required after an initial sketch has been approved.
There's definitely something there. Can't wait to try it.
(on a semi related note : could we maybe rename this thread ?)
Srry wasnt able to read the note u left at the end last time (was in office) what do u want the thread name to be?
One thing along these lines I found hilarious about the above video with Alix was when she said "it's pretty limitless" as she said almost tripping over the cord for her VR goggles.
Hahaha! Classic. All this 'brave-new-tech-frontiersmanship' and we still haven't quite conquered the 'wireless revolution'
The tools they showed in the videos don't seem so useful, if there was a foam gun and some tools to carve out shapes in a voxel environment it could be.
The tools they showed in the videos don't seem so useful, if there was a foam gun and some tools to carve out shapes in a voxel environment it could be.
There is Occulus Medium and VRClay. Early adaptations alright but a glimpse to the future, no doubt. I watched a conference demo of Medium a while back but I can't seem to find the link again. It might have been either an Epic twitch or a GDC presentation. Sorry, can't remember.
The tools they showed in the videos don't seem so useful, if there was a foam gun and some tools to carve out shapes in a voxel environment it could be.
There is Occulus Medium and VRClay. Early adaptations alright but a glimpse to the future, no doubt. I watched a conference demo of Medium a while back but I can't seem to find the link again. It might have been either an Epic twitch or a GDC presentation. Sorry, can't remember.
Replies
but don't forget about the perks: back pain AND tennis arm. 2 for 1!
https://www.youtube.com/watch?v=EYY-DZ14i9E
One thing i do enjoy is how it makes you draw with your whole arm, so its very easy to get smooth fluid shapes.
I'm def. excited to see some proper production tools in VR. You can export these sketches as .fbx so it's going there eventually.
It's a really neat concept but it seems impractical for the types of long sessions that are required to make anything.
That said... You'd have some sick arm muscles when all is said and done... in one arm at least!
but loook at this screenshot i toook fromone of their videos loooks promissing
I seriously just think google is doing a great marketing job on this to create a market for and sell a 3d gamey doodling tool to the public, and there is nothing wrong with that.
on a related note - I can't wait to get my hands on this:
VR graffiti!
https://www.youtube.com/watch?v=dhIxY6G-UHE
@breakneck - that grafitti thing looks really cool though, and looks like a much more fleshes out toolkit too.
I haven't used it but it looks similar to a 3D version of Alchemy, may be nice for early ideation but way too rough for anything beyond that.
Gimmicky indeed, but a bright look to the future of VR when I am actually inside the Zbrush canvas
https://virtualartsessions.chromeexperiments.com/artists/harald-belker/sessions/automobile/
Now all that said, even this car demo doesn't say much about TB as a concept tool. After all Harald Baker is just drawing a very formulaic car design here, and not really iterating on designs at all. Considering this I can see TB being great for the second step of a design job, when accurate orthos are required after an initial sketch has been approved.
There's definitely something there. Can't wait to try it.
(on a semi related note : could we maybe rename this thread ?)
found it, looks awesome but doesnt look as comfertable as zbrush
https://www.youtube.com/watch?v=I62HARSIvd4
https://www.youtube.com/watch?v=ovOz8eLbZdw
http://www.youtube.com/watch?v=g4_h1FTiQ_g
yeah the software looks pretty neat but i wasn't able to find any proper English tutorials for it last time i checked
Sparth being awesome as usual :
https://youtu.be/meRd4cUNBq4
Also the first video on Darren Bacon's facebook : https://www.facebook.com/baconsbytes/