Very rough concept for the Desert Eagle "Void Hawk", intended as an entry for the CS:GO competition, drawing inspiration from Alien(s), Bladerunner and Space: 1999, the unremarkable colour scheme and overly utilitarian look should fit Mil-spec rarity well. Gunsmith will be the finish style.
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Gunsmith style is the best for metallic effects, as it 'ages' as it wears, with proper use of the alpha channel, it's possible to avoid the varnish flaking effect and use specular exponent mapping.
The detailed industrial-tech models of the very late 70s / early 80s sci-fi have always held a really strong appeal, it should show in the final result.
A near-realistic finish is the end goal, sitting around the CS:GO artstyle ideally.
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No real detail texture work has started yet, but some heat discolouration at important points has been added.
The grip hasn't yet been worked on to any real degree, neither have the sight sections.
The high polygon mesh is in the background.
The grip has had a potential effect thrown at it; will probably change it sooner rather than later.
The Desert Eagle's ambient occlusion texture has both "MAGNUM RESEARGH" and the grip stippling embedded in it, the design will have to work around or accentuate them.
Still a long way off, the intended visual effect hasn't been reached yet.
More detail texturing done, edge scuffing picked out for specular highlighting , grip redesigned to allow for the existing stippling to remain in effect without trying to hide it, magazine painted in warning colours, will not be visible unless reloading or discarded. Sight reticle painted in same colour as magazine.
Many things still subject to change, but everything is now underway.
Thanks to all posters for the support, will post more tomorrow.
Some 3D programs interpret the obj format differently; sometimes the quads triangulate in the wrong direction, giving strange results to the texture placement, a fair amount of trial and error is involved in getting them looking right in the workbench - sometimes it has to look wrong in your programs for it to look right in game.
Thanks man and good job!
The overall look is more or less complete, as the weapon is intended to be Mil-spec (blue tier), having it highly detailed with bright attention grabbing colours would miss the mark.
Instead, the cheaply-mass-manufactured-in-an-active-warzone look fits the bill nicely.
Stamped metal parts, with virtually no finishing treatment and uncoloured raw injection-molded plastic for the ergonomics give the "tool of war" effect.
The references are more 'nods towards' rather than painstaking recreations of the styles; it is intended to have the feel of the era rather than a cluster of influences. As such, it looks as though flavours of Robocop (1987) and Terminator (1984) have resulted as well, that may just be the visual impression of a semi-futuristic handcannon.
This style is a marked change from the usual output which is more 'illustrative', but the result seems to stand by itself.
The featured test map is Keystone by lexxor.
All the bright colours are saved for the important sections, the sights and the magazine at reload; it appears to fit the brief for Mil-spec, as in going to have streamers shouting obscenities at the screen if it ticks over one.
Intended goal of a muted realistic-yet-retrofuturistic finish met.
Will upload in the next few days, unless a reader strongly feels a fix or edit is necessary.
I think you could improve the handle though. Maybe change the handles' texture and the circle in the centre.
Anyway really nice skin. Good luck in the contest!
The promo image for the Steam Workshop page, the Void Hawk is about to be sent on mission.
Had looked at editing the handle grip texture, but elected to keep the off white with contoured piping, as it is important to keep the retro science fiction aesthetic; check the reference/influence image further up the thread to see where the furniture's appearance developed from.
The stippling effect and part of the IMI logo is baked into the grip's uneditable ambient occlusion texture, went with accentuation and emphasis rather than trying to obfuscate or otherwise hide it.
Gaunt that's looking really nice man!
VOID HAWK on STEAM WORKSHOP
Submission / Upload Section:
Workbench Image (cropped):Reference Image:
Texture Image:
Link (Plain text):
http://steamcommunity.com/sharedfiles/filedetails/?id=686213801