looks cool on gif but absolutely no info where to find it after installation , how to use ( gif does't help) . One of those addons you install, then shrug and move on
Looking pretty cool based on the gif, but here it just didn't work when I tried it.
The free BoxCutter demo (or the paid version, which is 15USD for polyline and circle operations) seem much more stable and will probably receive better support in the long run.
That said, the fact that it didn't work on my system might just be caused by an incompatibility with my keymap. Blender add-on creators really need to stop forcing their own shortcuts. (same problem with HardOps and BoxCutter - hopefully that will be fixed soon).
Looking pretty cool based on the gif, but here it just didn't work when I tried it.
The free BoxCutter demo (or the paid version, which is 15USD for polyline and circle operations) seem much more stable and will probably receive better support in the long run.
ASDKJHASD HYPEEEEEEEEEEEEEEEEEEEEEE! Finally I can ditch the crappy boolean modifier On a side note, does anyone know where I can find a list of cool plugins such as this one?
The more I see these Blender plug-ins the more I want to ditch learning Modo and learn Blender.
Well, I wouldn't get too excited about ditching Modo. I'd just learn Blender in addition to Modo. You get the best of both worlds.
Blender's come a long way, for sure, and it's nice to learn it and keep it handy. It has some darn-handy tools (like this one above). But:
Its overcrowding UI (originally just a temporary UI for Blender 2.5x--not a long-term fix) and internal integration are still bit of a mess.
Its many addons created ad-hoc leave your Toolbar a long convoluted list, the more that you add them--esp. with Blender's rigid UI lacking tear-and-dock customization.
Addons feel like many cooks fixing the same dish differently, instead of collaborating to create one consistent meal. Some also tend to conflict with Blender's existing hotkeys, which can be very annoying.
Modo has a nice sense of integration between its modes. 3rd-party developers do a nice job keeping within Modo's design consistency. And Modo's UI is pretty flexible to customize.
Blender needs design standardization like Modo. Not as hard rule, but more as suggested guideline. A lack of such is fine for a community-oriented software, but proves rubbish for aims of professional-grade.
(Not saying Blender addons are rubbish--I'm just talking about general approach to unifying development here.)
Neither are exactly what the Blender tools (BoolTool, HardOps/Box Cutter, or this new Carver add-on) do, in terms of visualizing the Boolean modeling process with non-destructive preview and expediting the modeling process.
But they're generally offering similar multi-object Boolean operations. Just not as cool as this Carver add-on here.
Replies
I've been trying to do something similar in Max, but that looks even better then what I had in mind.
Could you zip it up? .py never seems to work for me as far as blender is concerned q.q
The free BoxCutter demo (or the paid version, which is 15USD for polyline and circle operations) seem much more stable and will probably receive better support in the long run.
https://gumroad.com/l/BoxCutter#
That said, the fact that it didn't work on my system might just be caused by an incompatibility with my keymap. Blender add-on creators really need to stop forcing their own shortcuts. (same problem with HardOps and BoxCutter - hopefully that will be fixed soon).
Check your email for the discount link.
On a side note, does anyone know where I can find a list of cool plugins such as this one?
Make sure you choose UTF-8 encoding when you save a .py file, that should do the trick
Blender's come a long way, for sure, and it's nice to learn it and keep it handy. It has some darn-handy tools (like this one above). But:
Modo has a nice sense of integration between its modes. 3rd-party developers do a nice job keeping within Modo's design consistency. And Modo's UI is pretty flexible to customize.
Blender needs design standardization like Modo. Not as hard rule, but more as suggested guideline. A lack of such is fine for a community-oriented software, but proves rubbish for aims of professional-grade.
(Not saying Blender addons are rubbish--I'm just talking about general approach to unifying development here.)
• http://hocuspocus-studio.fr/tools/product/multimesher/ (Max - free)
• http://www.hard-mesh.com/ (Maya - paid)
Neither are exactly what the Blender tools (BoolTool, HardOps/Box Cutter, or this new Carver add-on) do, in terms of visualizing the Boolean modeling process with non-destructive preview and expediting the modeling process.
But they're generally offering similar multi-object Boolean operations. Just not as cool as this Carver add-on here.