Hello! Excited to join the contest. Looking forward to sharing some ideas, planning on just focusing on making one tight skin for the duration of the contest. Reserving my slot thread here.
I've chosen the AK47 for my weapon. After analyzing the gun in game, it's gonna be tough due to the curvature of the gun's main body but I will do my best to get around it via layout. Taking inspiration from alien horror movies, which were huge when I was growing up in the 80's and cyberpunk as well. I just need to find a color scheme that will work, guessing it will be on the darker side.
Starting to sketch layout. Keeping most of the details out of the noisy center area. Main concern is the location of the head on the main body, will assess it on a test projection.
Wow thank you guys! Sorry but progress has been slow. Im planning on hand painting the entire composition. No custom brushes so I can recreate the feel of a retro movie poster.
Just started on blocking in the color scheme. Keeping the red lines active so I can keep an eye on details. Really hoping to keep the color scheme really moody and limited. Due to how complex the AK47's geometry is, really gotta be careful with where I lay the details (So many pieces on the side next to her head).
The idea of the gun is to tell a story of a ship being overrun-With the last synthetic humanoids on board awaiting their doom as they try to evacuate the ship's personnel. So it's a mix of organic and inorganic. Been having real fun with this so far. Just need to asses it with a projection when I'm into rendering to make sure it reads well in game.
Started rendering. Used Photoshop to test the design on the ak47, reads really well actually! Just might need to tweak the head near the trigger, lower it a tad to offset some distortion. It's coming along so far, the organic stuff is interesting to paint.
The guys in the back are still rough, working on them as we speak. Just wanted to keep my progess log updated.
Thanks for the feedback.. I intend to keep the green screen to justify the light source on the androids faces-There are some other light sources but I'm keeping it moody in general.
More progress, mainly on the rear of the gun-Rendering the rest of the navigator crew and adding some more light sources. It's coming along! Intend to work on the front next, the infested area.
Speaking of 3D tests, spent today working on projections using UV's..Design is far enough along to start putting it on the AK47 and seeing how it reads. Overall not bad! A few areas that need tweaking to reduce distortion, the angle on the lead navigators head is a little distorted due to a curve but it can be fixed easily by lowering it.
Took a few tries to get it right but the design transferred really well onto the UV's! There's just going to be a lot of cleanup and tweaking going on here. Still having fun with it, I was kind of scared due to how complex the AK's geo is but it seems like I've avoided most of the pitfalls so far thanks to studying the layout in advance. Reads well from multiple angles.
I absolutely love the front grip. You captured the alien skin (or whatever it is) so well. I would love to see that carried more throughout the skin or perhaps another skin strictly in that style in the future. Awesome work.
Whoah! Thanks for the response guys, haven't checked in a few days. Appreciate that you guys like it.
I've been really busy lately with the projection tests (Applying the texture)- Been working on reducing distortion from in game view due to the complex surface geo of the AK47. So it's been a lot of tweaking the design to work around limitations.
So, projection, workbench test, tweaking in photoshop, reprojecting, etc. I made a gif to show off what I've done to help the face read and avoid warping (Like the top of the head in the last screen I shared). Progress continues! The current version is reading really good in game! Just want to see if I can figure out how to test it in game, I noticed the workbench FOV is quite different from in game.
This gun is no joke! I can see why a lot of people are sticking to the M4a4 and AWP but I'm determined to see this through, it's been a great challenge.
Replies
I've chosen the AK47 for my weapon. After analyzing the gun in game, it's gonna be tough due to the curvature of the gun's main body but I will do my best to get around it via layout. Taking inspiration from alien horror movies, which were huge when I was growing up in the 80's and cyberpunk as well. I just need to find a color scheme that will work, guessing it will be on the darker side.
Starting to sketch layout. Keeping most of the details out of the noisy center area. Main concern is the location of the head on the main body, will assess it on a test projection.
Just started on blocking in the color scheme. Keeping the red lines active so I can keep an eye on details. Really hoping to keep the color scheme really moody and limited. Due to how complex the AK47's geometry is, really gotta be careful with where I lay the details (So many pieces on the side next to her head).
The idea of the gun is to tell a story of a ship being overrun-With the last synthetic humanoids on board awaiting their doom as they try to evacuate the ship's personnel. So it's a mix of organic and inorganic. Been having real fun with this so far. Just need to asses it with a projection when I'm into rendering to make sure it reads well in game.
http://steamcommunity.com/sharedfiles/filedetails/?id=679298611
Even tho they are my first ever skins LOL
gl hf
Started rendering. Used Photoshop to test the design on the ak47, reads really well actually! Just might need to tweak the head near the trigger, lower it a tad to offset some distortion. It's coming along so far, the organic stuff is interesting to paint.
The guys in the back are still rough, working on them as we speak. Just wanted to keep my progess log updated.
I would change the grip, the green text seems out of place at least for me
More progress, mainly on the rear of the gun-Rendering the rest of the navigator crew and adding some more light sources. It's coming along! Intend to work on the front next, the infested area.
Speaking of 3D tests, spent today working on projections using UV's..Design is far enough along to start putting it on the AK47 and seeing how it reads. Overall not bad! A few areas that need tweaking to reduce distortion, the angle on the lead navigators head is a little distorted due to a curve but it can be fixed easily by lowering it.
Took a few tries to get it right but the design transferred really well onto the UV's! There's just going to be a lot of cleanup and tweaking going on here. Still having fun with it, I was kind of scared due to how complex the AK's geo is but it seems like I've avoided most of the pitfalls so far thanks to studying the layout in advance. Reads well from multiple angles.
I've been really busy lately with the projection tests (Applying the texture)- Been working on reducing distortion from in game view due to the complex surface geo of the AK47. So it's been a lot of tweaking the design to work around limitations.
So, projection, workbench test, tweaking in photoshop, reprojecting, etc. I made a gif to show off what I've done to help the face read and avoid warping (Like the top of the head in the last screen I shared). Progress continues! The current version is reading really good in game! Just want to see if I can figure out how to test it in game, I noticed the workbench FOV is quite different from in game.
This gun is no joke! I can see why a lot of people are sticking to the M4a4 and AWP but I'm determined to see this through, it's been a great challenge.
Final submission is now uploaded here: http://steamcommunity.com/sharedfiles/filedetails/?id=691518002