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Subsurface scattering effect

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swaterik vertex
Hi

Im trying to make double sided textures for tents and leaves. I want different colors/lights on different sides of the textures but I also want shadows to show through.

In unreal there is a way to make that effect shown in this tutorial:
https://www.youtube.com/watch?v=bt-2RFeiiw8&feature=youtu.be

The effect is also described in this polycount post:
http://polycount.com/discussion/166736/witcher-3-tent-shader

So I wonder if this effect is possible to make in Unity/Shader forge?

Thx
/ Erik

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