Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
rfarencibia
Home
›
Unity
Subsurface scattering effect
swaterik
vertex
Offline /
Send Message
swaterik
vertex
May 2016
Hi
Im trying to make double sided textures for tents and leaves. I want different colors/lights on different sides of the textures but I also want shadows to show through.
In unreal there is a way to make that effect shown in this tutorial:
https://www.youtube.com/watch?v=bt-2RFeiiw8&feature=youtu.be
The effect is also described in this polycount post:
http://polycount.com/discussion/166736/witcher-3-tent-shader
So I wonder if this effect is possible to make in Unity/Shader forge?
Thx
/ Erik
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
Eric Chadwick
admin
May 2016
I'll bet this is do-able. I'd like to try this out, but I'm in the middle of a product deadline. I have another example here, made with a custom game engine, might give you some ideas.
http://ericchadwick.com/img/normalmapshader.html
http://wiki.polycount.com/wiki/Normal_map#Back_Lighting_Example
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Lucidrapture
null
Jun 2016
https://github.com/larsbertram69/Lux-2.01
This free shader collection/framework could accomplish that using Translucency/Diffuse Scattering
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
http://wiki.polycount.com/wiki/Normal_map#Back_Lighting_Example
This free shader collection/framework could accomplish that using Translucency/Diffuse Scattering