How are you "sending them back"? I save my UV'd object as an OBJ through the UV Layout save window, and then just drag and drop the OBJ into my open maya project's ortho viewport. I am using 2016 as well.
Question most likely belongs in the Technical Talk section as well, but nonetheless, try the method I described above and see if that helps (If that isn't what you are doing already).
How are you "sending them back"? I save my UV'd object as an OBJ through the UV Layout save window, and then just drag and drop the OBJ into my open maya project's ortho viewport. I am using 2016 as well.
Question most likely belongs in the Technical Talk section as well, but nonetheless, try the method I described above and see if that helps (If that isn't what you are doing already).
Thank you very much, I used to import it as an uvl, expecting it to go straight into maya but this way fixed my problem, thank you!!
Replies
Question most likely belongs in the Technical Talk section as well, but nonetheless, try the method I described above and see if that helps (If that isn't what you are doing already).