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[Zbrush] How to make a cylinder with a wider base than top with a linear transition?

Travisty
polycounter lvl 2
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Travisty polycounter lvl 2
I'm not sure if it's possible but it would make some things easier to block out. What I'm looking to do is quickly block out an arm using 2 cylinders and I'm trying to make it so that it flows like this: Shoulder width -> Elbow width ; Elbow Width -> Wrist Width

I can definitely just build it up / push it down and make it work that way just fine but I'm curious if such a feature exists in Zbrush. In Blender it would be simply shrinking the vertices and the edges/faces would follow but Zbrush isn't like other programs and I'd completely understand if such a feature simply didn't exist.

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  • musashidan
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    musashidan high dynamic range
    You can start with a cylinder primitive. Go down to initialise and change the vertical divide to 5. And adjust the taper top setting as desired. You can also change your other base parameters to suit. Then hit 'make polymesh3d'(your tool is no longer a primitive and the initialise parameters disappear)
    Now you can work on your mesh as you would normally.

    there are other ways to do this aswell: Zmodeler tools, masking and transpose, etc.....but this is the easiest if you're still getting used to ZB.
  • Travisty
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    Travisty polycounter lvl 2
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