Hey everyone
Some free time at work, and I get to work on this neato Dragonfly.
I think i'm ready to add in some surface detail, although if i'm being honest, i'm not sure where to go next.
I would like to make this realistic.
What approach would you take?
My approach was to box model this in Modo,>>Zbrush-Dynamesh>>Retopology(Havent done this part yet, waiting to see what else I can add to it).
My texture work is lacking, so I should probably go ahead and take a shot at that too.
For the spines on the legs, I'm thinking using an alpha for that, Theres no reason to add a lot of geometry if I dont need to. Same thing applies with the hairs, and the appendages in the dragonfly's mouth.
Replies
A high poly out of marmoset, to test some things out. I'm not super great with marmoset, so I'm using this dragonfly model i made a while ago to learn. Any critiques on presenting it?