Hi guys , well the first i searched the problem but have not found, i have not understoood.
My problem is that some uvs above other overlap , when they are really separate.
i activate the cage of lowpoly xnormal.
And i used ray distance calculator .
I do not know what else to do.
What could be my problem?
modeling?
Zbrush?
Bad configuration?
with 3dsmax bake the same thing happens.
Sorry for my English.
And thanks for the answer.
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