Current work on it is after about 6 hours. I have been learning to use proboolean and have been using smoothing groups with turbsmooth to do the subd work. I will definitely have to edit some loops by hand, but so far am happy with where this has progressed.
Finished, Crit is still welcome.
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Replies
Sight using the proboolean method, rest of the weapon uses a more traditional subd workflow.
Low + Normals + AO in marmoset (few issues in the middle of the sight only showing in marmo - solved)
EDIT: solved the issue with the weird areas, had to change the tangent space of the meshes (will have fixed on next post)
Wires:
Low
I - Baking errors.
II - Waviness. Have a look at this.
III - Is the grip supposed to look like that?
IV - If this is made for first person view, you can get away with making this flat since it probably won't be seen. If it's for third person, you can probably get away with making this flat too since it probable never will be seen up close.
V - These edges are too hard and probably won't look good at a distance. This can be seen throughout the gun but these look particularly bad. Have a look at this.
Something else: This looks like a break open revolver but, looking at your wireframe, you can't actually do that with this model.
I - Baking errors.
II - Waviness. Have a look at this.
III - Is the grip supposed to look like that?
IV - If this is made for first person view, you can get away with making this flat since it probably won't be seen. If it's for third person, you can probably get away with making this flat too since it probable never will be seen up close.
V - These edges are too hard and probably won't look good at a distance. This can be seen throughout the gun but these look particularly bad. Have a look at this.
Something else: This looks like a break open revolver but, looking at your wireframe, you can't actually do that with this model.
For I those actually aren't baking errors, it was me not setting the tangent space used in marmoset. Once I did that it fixed all of the "errors". I used substance to bake everything since it has automatic explode baking by mesh name.
I have seen all of those links and they all came to mind when I was doing this. the one I do wish I would of done before continuing is the hard edges.
The break open part is correct, and you are correct as of right now the model actually can't accomplish that. It really just started as playing around with cutting holes into things project and I decided where the front part was going and decided to make something with it.
Appreciate the crits and will definitely have to actually fix things going foward instead of jumping into material work.
Removing some dust and I will be replacing the old copper grip with wood. Right now not happy with where it is at but will continue tomorrow
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