My goal this weekend was to draw unafraid. If I didn't like how something was turning out I wouldn't allow myself to hem and haw over the parts I slaved over that weren't working. I'd clean them out and draw in something new. After a few tough spots I finally got into the rhythm of it and it felt great. I was on such a roll that I started throwing down color, mostly because I've been wanting to see the glow of this struct's over-sized heart for a while now and it kinda snowballed from there.
I've always wanted to learn how to paint digitally but I didn't expect to go anywhere with this. Somewhere around painting some darker shading browns into the hood I started to get the feeling how it might be done. I've understood the principles for a while now, but there's always been something missing between, 'put down color' and 'tighten it up' where the line art goes away and you're riding the bike without training wheels.
This image isnt an example of that, but it is the picture where the aspect of defining forms with color appropriate to the location and the lighting clicked. I really want to try this out again soon.
Replies
This is one of the things I noticed after working a lot. Doing that "paint rough, then refine the shapes" process is not for me.
I always define the edges of shapes with care, then use a "Preserve Transparency" or "Clipping Mask" feature to fill the shape with shading. I do refine the shading over time, but the edges of shapes are already resolved to what they're going to be until the end. I think Ryan Lang's post explains it better: http://ryanlangdraws.tumblr.com/post/116775380604/another-panel-from-david-petersens-legends-of-the
I already know what the final painting is going to look like, morphologically. I established that during the sketching stage. There's no point in working with rough shapes.
But that's a personal, creative choice. What you do this way has a different visual style than when you work with that rough style: it looks less painterly.
So find your own way of working with pixels, as long as the result looks like what you want.
This is still moving very slowly.
That was a super useful link RN and thanks for the encouragement! I'm going to be pouring over that breakdown for a while to come.
Stay awesome!
Followed through tonight and didn't get caught up in any individual part (at least not until I got tired and stuck on hair). Made more progress than I usually do for it.
- The crown should look alluring enough that people that look at the image think "wow, that is a nice crown, I want that too".
If the crown is in an isolated layer it should be easier to manipulate it. If you are in Photoshop, you can use some adjustment layers that are clip-masked to the crown layer so that they only affect the crown layer and not all other layers below them in the stack.
With a 'gradient map' adjustment to recolour the crown with darker shadows (blue shadows, sampled from the characters) and brighter highlights so it fits more with the other elements in the image (has the same dynamic range etc.), with a 'hue\saturation' adjustment to avoid making it too colourful and with the 'exposure' adjustment to give that metallic look.
You can also add a glow, either by manually blurring a shape of the crown filled with some bright colour, or by using the layer style options in Photoshop with that Outer Glow effect.
To make that star shine you can start with a bright dot then use a small soft brush of the same size as the dot with the Smudge tool at 80% strength to "pull" the rays of the star out of that dot. In Photoshop, the key is to hold Shift right after starting the stroke so it is constrained to straight directions (vertical, horizontal or diagonal).
Then duplicate this star, scale it down and rotate at 45º to add more rays diagonally. Then merge everything and use this shine in Screen blending mode.
Thanks a bunch @RN!
Dice of Crowns is a 10 to 15 minute dice game filled with backstabbery. We've already funded and are getting into our stretch goals with nearly the full month left to fund. If you guys want in on the base level and the associated unlocks it's a low low $10!
https://www.kickstarter.com/projects/thing12games/dice-of-crowns?ref=t12fb
I'm really proud of the work I'm doing on this, but I can always learn from the mistakes I can't see myself. Let me know if you guys would have done anything different.
On that note I've got a series of character avatars being made for the game in various states of completion. They need rim lighting badly.
I think the biggest takeaway from this process so far is that I have very little grasp on either anatomy or form. I've been able to dodge around it up until now because my primary art style is just linework. This has been humbling...
The woman appeals to me more as the portrait seems the most polished, carefully blended. The others show rougher brush strokes -- not in a bad way though, it's just the style.
Also, if you squint your eyes she stands out because of the strong (saturated, vibrant) colours you used.
I think the other characters would also benefit from clothing that is as saturated as hers if you're going for a cartoon style. It's also an opportunity to worry about colour communication and semiotics (cultural meanings etc.) in your character designs.
- http://www.academia.edu/6270271/Colour_semiotics_and_creative_application
- https://www.artsy.net/article/the-art-genome-project-a-brief-history-of-color-in-art
- http://clothesonfilm.com/journeying-into-the-costumes-of-into-the-woods/35611/
- http://clothesonfilm.com/how-to-read-costume-on-film/20146/
- http://www.digitaltrends.com/photography/cinema-palettes-twitter-account-color/
Thanks for the encouragement guys! I'm going to come back around to these in one form or another, but painting is agonizingly slow and I've still gotta produce a bunch of stuff for the kickstarter. I'm really excited for the day when I can just throw down a blotch of paint and have it feel meaningful. I feel like what someone else can communicate in one slash, I have to work up to with a thousand cuts. There are some setting and character pieces up next, mercifully just black and white sketches for a breather.
And thanks for those links RN, I'll be referring to them often in the days to come!
Here's tonight's sketch: