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Layered materials - performance cost?

polycounter lvl 10
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dzibarik polycounter lvl 10
I've seen the new video about soon to be available Substance Painter plugin which allows to plug masks from Painter directly into material shader in Unity. I was wondering if it's the same setup that's already available in Unreal and if it comes with the same performance cost. I guess the plugin will support Unreal too, am I right?

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  • Jerc
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    Jerc interpolator
    Unity doesn't have a visual shader editor so you still have to manually write the layered shader but yes, it's the same principle as with UE4.
    We are discussing about a potential UE4 link, more details will come later.
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