Decided to start using my lunch break in work a bit more constructively, I have not been posting anything for a while either so this covers that problem as well. Forgot to post the shots up on here mainly just been on the Quixel group. Each texture is created in roughly an hour (apart from the brick wall that was 2) I wanted to brush up on my tileable texture workflow. Each set is sculpted in Zbrush and textured in Quixel. The earlier shots are from Marmoset toolbag and the later I moved over to UE4
These look really great. Care to share a bit on the Quixel side? I bought QS2 back when it was in beta, but have since gone with SP instead. Would be interested in your Quixel process.
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