Hello, You should focus on one thing first. For example, the sand. Give it variety (textures, colors). Its chroma is probably too high. You could add some rocky elements and pebbles that blend well with the sand. As always, did you work on a concept first? Did you gather enough reference? Of course, it depends on what you want to do.
It feels empty at the moment: the sky/space only shows 1 planet, but everything else is empty space. The rocks feel scattered, which is fine, but not when they all isolated (but it feels lacking because there isn't much stuff in the scene) The rock material doesn't match the sand. (It's like the rock is made out of completely different material than the sand, which can work, but show more of it) I would also either change/adjust the sky color, or ground color because they don't feel harmonized. Also if those are some sort of outpost, and are populated, show some life there (vehicles, or human elements, or if it was abandoned show it semi destroyed, etc) You want to tell a story with your objects/textures.
Edit: Definitely work gather references, or if you already are, can you post them here. It would be helpful to critique, and also to help guide your decisions.
Looking better, the sand is still a strange colour the image you used for reference to colour it is that colour because of the lighting the setting sun is such a strong orange it's lighting the sand so Id tone it down and work a bit more on lighting. Also it's still a bit bare try some bigger rock formations and try to point to it to a focal point. Keep at it
Good start though the lighting still seems off to me.
You have a star that's large enough that it looks like the planet is right next to it, yet seems to be so dim that you can see all the detail of the solar flares and the colder parts. If the star was that close everything would be much brighter and the sun itself would be too bright to make out much detail. The planet itself looks like it has an atmosphere (or so I'm guessing with the orange haze in the background) and seems to be next to a star so the atmosphere should be sufficiently bright that you likely wouldn't be able to make out stars in the distance and likely just the outline and some vague details of the other planet in the sky.
It's looking better! I can still tell the star it a little less bright than it should be, is it its own object or part of a sky? Perhaps you could do multiply on the emissive value to get it just a bit brighter if it's its own object. Now here's another thought,
If you want a lighting setup similar to this:
You'd need to have your primary lightsource below the horizon. That photo was taken during the middle of the night using a long exposure, so the only way you'd see the stars and the glow of the distant galaxies would be to put your primary light below the horizon so your sky would better represent night time.
Replies
You should focus on one thing first. For example, the sand. Give it variety (textures, colors). Its chroma is probably too high. You could add some rocky elements and pebbles that blend well with the sand. As always, did you work on a concept first? Did you gather enough reference? Of course, it depends on what you want to do.
It feels empty at the moment: the sky/space only shows 1 planet, but everything else is empty space. The rocks feel scattered, which is fine, but not when they all isolated (but it feels lacking because there isn't much stuff in the scene) The rock material doesn't match the sand. (It's like the rock is made out of completely different material than the sand, which can work, but show more of it) I would also either change/adjust the sky color, or ground color because they don't feel harmonized. Also if those are some sort of outpost, and are populated, show some life there (vehicles, or human elements, or if it was abandoned show it semi destroyed, etc) You want to tell a story with your objects/textures.
Edit: Definitely work gather references, or if you already are, can you post them here. It would be helpful to critique, and also to help guide your decisions.
#1 I'm using for the sand color. #2 is for lighting and #3 is for pretty much everything else.
I'm still working on lighting.
What do you guys think?
Thanks.
Thanks.
You have a star that's large enough that it looks like the planet is right next to it, yet seems to be so dim that you can see all the detail of the solar flares and the colder parts. If the star was that close everything would be much brighter and the sun itself would be too bright to make out much detail. The planet itself looks like it has an atmosphere (or so I'm guessing with the orange haze in the background) and seems to be next to a star so the atmosphere should be sufficiently bright that you likely wouldn't be able to make out stars in the distance and likely just the outline and some vague details of the other planet in the sky.
What do you guys/gals think?
Thanks:
DanielR17
Yourname942
Jose.fuentes
Adelphi
Samnwck
If you want a lighting setup similar to this:
You'd need to have your primary lightsource below the horizon. That photo was taken during the middle of the night using a long exposure, so the only way you'd see the stars and the glow of the distant galaxies would be to put your primary light below the horizon so your sky would better represent night time.