I marked a red line, its a line yet it has so many edges to describe it, is there a reason? also, the area marked with the red circle, way too many loops, you can get half of these down, if it doesn't affect the silhouette, its out. I just pointed out two areas but you should do this to the whole mesh, other than the lowpoly being too dense for no reason the asset looks great, but I think for the presentation of the final asset (the first pic), you should change the background, perhaps another color or something, look at other people presentations.
I agree with the previous comments that there could be some cutback to the geometry for sure. Though I wouldn't cut back too far otherwise you could lose some nice curves in the silhouette. I'm not 100% on the metal texturing. It looks okay maybe for something stylised but I still think that it could benefit from having some proper PBR metallic values. I really liked how you presented each stage of production. It's straight to the point and shows a broad range of skills. Backgrounds could probably by a little more consistent though if you really want to push the presentation. Also I checked out your link and there's a lot of great stuff there that you could have posted here!
I agree with the previous comments that there could be some cutback to the geometry for sure. Though I wouldn't cut back too far otherwise you could lose some nice curves in the silhouette. I'm not 100% on the metal texturing. It looks okay maybe for something stylised but I still think that it could benefit from having some proper PBR metallic values. I really liked how you presented each stage of production. It's straight to the point and shows a broad range of skills. Backgrounds could probably by a little more consistent though if you really want to push the presentation. Also I checked out your link and there's a lot of great stuff there that you could have posted here!
Thanks Jakro, thanks for your consideration, I will be more active in the forum. The metal, I sought leave more stylized and less metal PBR.
I marked a red line, its a line yet it has so many edges to describe it, is there a reason? also, the area marked with the red circle, way too many loops, you can get half of these down, if it doesn't affect the silhouette, its out. I just pointed out two areas but you should do this to the whole mesh, other than the lowpoly being too dense for no reason the asset looks great, but I think for the presentation of the final asset (the first pic), you should change the background, perhaps another color or something, look at other people presentations.
Thanks Nerono, I will clean the model low, to make better.
Replies
I'm not 100% on the metal texturing. It looks okay maybe for something stylised but I still think that it could benefit from having some proper PBR metallic values.
I really liked how you presented each stage of production. It's straight to the point and shows a broad range of skills. Backgrounds could probably by a little more consistent though if you really want to push the presentation. Also I checked out your link and there's a lot of great stuff there that you could have posted here!