Hello guys.
The last couple days I've been working on a sci-fi Rifle. Here are some rought renders I took.
This evening/tomorrow I'll be working on the uv's. I'll texture the weapon using Substance Painter as soon as I can.
I'm a student so any feedback is really appreciated.
I'll update this post as soon as I have the uv's.
Thank you.
Replies
After doing the high poly as @Dethling mentioned and baking some maps(AO, Curvature, Position and Thickness) I started texturing the weapon un Substance Painter.
Here are a couple of renders with some basic materials, now is time to add the details. What do you guys think of these materials and the work so far?
For the color sheme I would balance the colors a little more (some lighter parts in the front, some darker at the back).
Also try to look at the model like in the real world:
- Which parts are seperate? seperate parts often means different materials
- What's the purpose of the part? purpose often define the material (metal for moveable parts, plastic for casings, leather/cloth for shock pads etc.)
- Which parts are painted? make it sense that they are painted?
For me one thing which makes textures intressting are to see how materials work next to each other. Also maybe be a little more bold with the colors. Pick one or two "highlight" colors and use it for small details. Most times this makes a weapon more intressting then the usual "black gun metal + black plastic"
Hope you guys like it.
Artstation: https://www.artstation.com/artwork/DNm1A