Hello polycounters!
I've been working on this model of a prosthetic arm for a bit now and wanted to put it up for some feedback. I'm mostly done with the high poly for now, working on the low-poly and UV's at the moment.
I'm mostly curious about the extra griebely bits/floaters on the high poly, I want to add more, but still kinda unsure of what I should add/push overall. Also, if anyone has any advice on how to bake this thing, that would be great!
here's a link to the model on Sketchfab
modeland some pictures I took
![Image: https://us.v-cdn.net/5021068/uploads/editor/cv/87d3vwkyqu76.png](https://us.v-cdn.net/5021068/uploads/editor/cv/87d3vwkyqu76.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/q8/dlsvblpapyyi.png](https://us.v-cdn.net/5021068/uploads/editor/q8/dlsvblpapyyi.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/16/xiaxbzs3ji0n.png](https://us.v-cdn.net/5021068/uploads/editor/16/xiaxbzs3ji0n.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/sq/exitck41qxba.png](https://us.v-cdn.net/5021068/uploads/editor/sq/exitck41qxba.png)
Thanks for any advice/critique!
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