I have a mesh that tiles outside the 0-1 area. when bringing it into painter it wont display the the material.
If I take it into designer then its fine. I would expect that painter should work like other applications that when tiling uv it displays but painting in the 0-1 range would tile to corresponding areas. I have tried several fbx versions and obj with the same issue. Any help on this would be greatly appreciated.
Replies
you should stick to the 0-1 UV space, when possible.
Best Regards
As you can see it looks correct. I was wondering why the discrepancy between painter and designer.
In you case the UVs outside 0-1 don't match (aka it's not mirrored geometry that you shifted away) therefore these UVs display the padding (like you have in your screenshot). Substance Painter is mesh centric, while Substance Designer is more focused on tilling textures. Therefor in Substance Designer you will not have the problem.
It's not really a bug, it's more a matter of design. I don't see how we could easily change that in Substance Painter. I would recommend switching to Substance Designer for this specific case.