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Vertex Color vs Material ID

polycounter lvl 6
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D4N005H polycounter lvl 6
Hello.
Assume we have a plane object and we want to assign it two different looks. One is sandy and an other one is muddy, so for this case we can color the vertexes of  upper half of the plane and then color the rest of it a different color, we then can use it for a Shader to make it half sandy and half muddy. The other way is to set material ID for each areas of the object (I guess when we choose two different materials for the plane in 3DS Max in the editable mesh modifier, it does so).
But which way is game-friendly and uses less ram? would be glad if you explain your answer.

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