That stretching is called Uv padding. This helps to avoid uv seams when the mip maps kick in. Does it look wrong when you apply the texture to your model ?
Hi, thanks for the fast reply! Yes, it looked allright when I applied the texture. It just looks really messy, it's hard to do work on the texture in Photoshop like this.
Hi, thanks for the fast reply! Yes, it looked allright when I applied the texture. It just looks really messy, it's hard to do work on the texture in Photoshop like this.
If you have a image with your UV, you can use it to make your life easier when editing the texture.
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