I'm fairly new to Quixel Suite, but I notice a bug after updating to 2.1.5 version.
A few days ago I was using 2.1.4 version and imported my mesh, which worked perfectly and was displayed normal in 3DO.
Yesterday after updating to 2.1.5 I tried to recreate a new project with the same mesh and after all the maps were created, the mesh size was very small as if it was in centimeters instead of meters. In 3DO I had to zoom in a lot, but the near clip plane of the camera kept passing trough my model when I got very close to the it, so I could not use it.
I'm exporting from Maya 2014 in FBX format using the normal exporter settings as on 2.1.4 version (Smoothing Groups, Tangent and Binormals, Smooth Mesh & Triangulate).
The only workaround I found so far was to roll back to 2.1.4 version.
Replies
Check your scale settings in FBX and ensure that it isn't set incorrectly (e.g. bigger than meters).
In Maya the units are set to meters, in FBX exporter advance options I've set "File units converter to:meters" , I also tried with Automatic, but its the same result in 2.1.4
I tried setting File units converter to:centimeters and apparently 2.1.5 imports it at a good size. Does that mean that 2.1.5 scale is in cm, different than 2.1.4 which was in meters?