Superb. How did you make all this normals? Manual? Or Templates?
What do you mean by templates? I created a high poly model to bake from. And i added some normal details in ndo. Than i created the textures in substance. There i made different materials which have normal information as well.
As @Eric Chadwick said there is Z-fighting with the plastic but apart from that, this is a great little piece Nice attention to detail and it brings back some good memories! ^_^
Pretty legit. Though I do have one nit picky problem. It's nothing huge and like I said, it's super nit picky and the only problem I have. The gameboy's screen is currently showing us a game and the power icon shows a red light showing that it is in fact on... Yet on top of the gameboy the power is set to off. haha. I noticed this only in the 3D viewer and it threw me off a little. Other than that, I really enjoy the detail put in. The smudges look great and the normals came out awesome. Overall, good work.
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All the colors come from the hdr image inside marmoset.
Yes the three renders are made in Marmoset.
Here is the Link: https://sketchfab.com/models/19638956a2f74cce9e9249947ba8df54
Somehow i cant embed it here -.-
Glass is z-fighting with the black plastic behind it, when zoomed in with Sketchfab. Might want to push the plastic inwards a bit.
What do you mean by templates? I created a high poly model to bake from. And i added some normal details in ndo. Than i created the textures in substance. There i made different materials which have normal information as well.
Thanks for the feedback. I will see if i can update the model on sketchfab.
Anyone remember the old "Stick. It. In. Yo'. POCKET!" commercial?
Anyways, solid model. Good attention to detail. Nice touch with the fingerprints.
Nice attention to detail and it brings back some good memories! ^_^
Are you talking about the normal details?
The gameboy's screen is currently showing us a game and the power icon shows a red light showing that it is in fact on... Yet on top of the gameboy the power is set to off. haha. I noticed this only in the 3D viewer and it threw me off a little.
Other than that, I really enjoy the detail put in. The smudges look great and the normals came out awesome. Overall, good work.