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Sketchbook: Doubledoor

Hi, I'm new here :)
Currently I'm working on my first game. It's on Unreal Engine 4. I never worked on something like that so it's taking me quite a long time and I learn as I progress with it. It's going to be a short exploration game with some puzzles, bits of psychological horror and few other gameplay mechanics.

I just finished the first level - basement. It still needs a bit of detail and some things are not how they will be in the final version, but that's because I don't really want to spoil too much.
Here is how it looks with lights on:






And here is some detail without the lights:






You can see what style I'm aiming at. It's all black and white and only some things are in color. I tried to make it not too dark so people woudn't get frustrated trying to navigate in pitch black environment and also added few candles to light up points of interest. I also made some simple menus:




They all work as they should and the settings are also saved so you don't have to adjust them everytime you launch the game. When I finish the next environment I'll probably release a short teaser and a playable preview so people can see how it all works together and give me some feedback if something's broken.

Feel free to post your opinions and ask me questions if you're interested and there's something on your mind :)

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