Hi All,
Just wanted to ask some peoples opinions who also do freelance work in 3d.
I`ve been doing a job for about 3 months, i quoted for the project as a whole (3d environment) and said it would take about 6 weeks. Its now been about 9 weeks work, albeit part time. The client keeps asking for changes and polish. I`ve been polite and kept to changes/polish because its my first job with them and it may lead to more work but I`m getting to the point that it feels like it never ends. They said they want it finished by the end of next week but i`m already way past what I`d envisaged, plus i`m putting off doing other things. Its probably only a few more days work but i`ve already done 3 weeks more than I wanted. Probably it totals a weeks solid work if I did 9 to 5.
Should I asked for more money ? Or just keen quiet and get it done and hope they come back with more work. Although to be honest I dont think i can be bothered to work with them on anything else.
Any suggestions would be gratefully received.
Thanks
Ade
Replies
https://www.youtube.com/watch?v=jVkLVRt6c1U
Good luck.
Record the time each part of a job takes so you can map your improvement and use that information to give more accurate prices.
Cheerio
no harm in aksing anyway , they can only say no.
Of course, that's all stuff you have to sort out at the start. In your current situation, I feel like next time they ask for a revision, you either have to say only if you pay me, or, "this will be my last revision for the original price. Anything else will start to cost". that way you dont flat out piss them off, and hopefully will lead to more work.
But in the grand scheme of things it wasn't worth making a fuss over it. normally I finish on my estimated time so this was a one off..
My main bugbear is that they know I originally said a date it would be done by and they obviously werent happy with the level of detail and now i`m way past that deadline. So whos at fault, was it my poor judgement thinking it would only take 6 weeks or them for being really picky about details. I actually did everything that was in the design doc, but then they were asking for more details to be added.
I think next time i`ll do a daily rate, they set me a budget that they wanted to pay and I said fine. But i`m now realising that i`m pretty much working for free to do all this corrections. Its just whether to tell them, or just finish the last few days work and keep them happy and hopefully get more work in the future from them.
This will give them(and you) a cash value on the additional service they are asking for and establish that you are not working for free. If they argue for more free work, cut them loose
Most client request for me to give them a ''fixed rate'' for a character.
I Use my daily rate X the time I'm expecting for the character to take. It can be good to add a little bit of padding if you expect a decent pass of correction.
I usually let the clients know that this cover the work plus a reasonable pass of corrections and input from their side.
I send screenshots and updates often enough to be able to catch any crits early to minimize the time it will take to make changes.
Of course as FINALHART said there is a big difference between if you work doesn't meet the requirement (in terms of quality/technical constraint) or if the client constantly change their mind or is very picky.
I personnally do not charge extra as long as the corretions seems reasonable and are brought up when requested.
Especially since working with a new client I make sure to get a proper approval in between each step of the process (ex, sculpt, topology, unwraps, textured model).
Once I have a good relationship with a client and the work is going well I usually request if they trust my judgement enough to skip some unecessary approval (unwrap-topology).
After a couple of task with a client you can also get a pretty good idea of how you guys work together, how much changes are usually requested and if your time estimates are too low or too high,
Don't be shy to reach of to the client and let them know if your estimates need adjusting when starting a new task,
Once a stage is approved, any additional request is seen as ''extra''
For exemple, a client changing their mind on a character while at the texturing phase, the changes requested would require some resculpting, possibly some changes to the topology-unwraps and rebake.
This definitly ''extra'', the sculpt was approved by the client and the changes isn't related to the quality of your work or a mistake from your side.
The client CAN change their mind, they just have to cover the cost of those changes.
I usually explain the changes are not covered by a reasonable pass of corrections as this require some massive change on work that had previously received approval from their side.
I usually then provide them with an estimate of the time needed for those changes and the additional cost to expect.