Hi,
I'm a teacher in Game Graphics with the
Uppsala University, in Sweden. We're conducting a survey into which software game artists are using today to create 3D graphics and I would really appreciate if you could spare 3 mins to fill this survey please:
http://goo.gl/forms/uxlzgn05VqThank you very much,
Nataska Statham
Replies
graduated pretty much at the time you started teaching, but of course Im gonna help out a fellow HGO-er.
It's very interesting already when you look at the breakdown, there's a big divide on software being used by small and big studios - which considering the expensive prices of Autodesk's subscription packages is not surprising, really...
Also, like everyone else I just wanna say I appreciate you sharing the results. People take surveys here all the time but rarely give us the results which sucks.
At the same time, I feel there's a lot of pressure on young artists today to learn 10 different software because 'that's what the big studios are using'. I'm not sure that's a healthy attitude when you're first starting... Right now we use 3ds Max as the primary modeling tool at the university, but we're always open to students who use other software already. I see more and more Blender users every year, and that makes me very happy