So I'm making this and I notice some huge black artifacts around the eyes when I enable SSAO. I wasn't able to find related problems in the forums yet. Right now I'm using EQ's eyes as placeholder assets, so I wonder what's causing such horrendous artifacts? These artifacts show both in the viewport and when rendering outputs.
Anybody know how to fix this?
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Other than that, I would have to take a look at the scene to give more advice. If you want me to have a look, please package up the scene + textures and send them my way (you can send me a dropbox link via PM or at joe@marmoset.co).