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Black Artifacts with eyes and SSAO

polycounter
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Justo polycounter




So I'm making this and I notice some huge black artifacts around the eyes when I enable SSAO. I wasn't able to find related problems in the forums yet. Right now I'm using EQ's eyes as placeholder assets, so I wonder what's causing such horrendous artifacts? These artifacts show both in the viewport and when rendering outputs.

Anybody know how to fix this?

Replies

  • EarthQuake
    It's hard to say from looking at the screenshot, but I would suggest adjusting the AO settings, especially turning down the Occlusion Strength if the value is high.

    Other than that, I would have to take a look at the scene to give more advice. If you want me to have a look, please package up the scene + textures and send them my way (you can send me a dropbox link via PM or at joe@marmoset.co).
  • Justo
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    Justo polycounter
    Yeah, the artifacts did go away after tweaking those parameters. I guess I'll just have to tone down the strength, thanks EQ. 

    :smile:
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