Oy!
Last Sunday, I started working on this school assignment.
I have to make a race-game in Unity 5.
I chose to work on Slot-Cars. The track would be surrounded of toys, and house furnitures etc, in a simple living-room or kid room. I was thinking of Malcolm in the Middle's kind of house. Simple sunny lighting, with very sharp contrast.
I
am very interested in the Unreal engine as well, and I do plan to make
an Unreal version as well, which, I think will be more appropriated to
the kind of render I am looking for.
I actually had that track myself, and it's still somewhere at my parent's house. I always wanted to play it on screen.
I am looking for feedback and critics from professionals game-artists, if you guys could check this out and share your thoughts I would be really glad! (and amateurs too, of course) Thank you very much
It's
a very first practice for game-ready assets that I can actually show
without hiding the glitchy part, I really want all of it to look like an
actual game.
I'd like to thank Ben Bolton for sharing his work and helping us all out, it's been great help and inspiration for this
Baked with xNormal and textured with Quixel/Photoshop. Going with the Maya Bullet engine for breaking lego bricks and kaplas.
I am currently on a two assets a day workflow.
References and assets will follow.
Adrien
Replies
Yeah well I am my self very excited about seeing more, it's all going to take more shape once I have a good environment around it.
So I've mostly been working on my modular tracks.
Also got used to the baked-planes process for all the wires under the track parts. (which I will add later, after I baked 4 or 5 different ones)
Here I am with the modular tracks for now:
The 'under-track' part and the top of the track are two different parts that I can remove whether I do need it on-screen or not.
Pretty satisfied with that XL looping I never could achieve when I was a kid, due to a lack of pieces.
Just updated my materials, starting to block-out in Unity (I'd prefer Unreal but the class wants Unity)
artstation post: https://www.artstation.com/artwork/YbZqb
I'm really digging the lighting you did in Unity with the slot car track.
May I ask how you managed to get these results in Unity?
Here is a little breakdown shot that I got while I was working on it
I added several spot lights in addition to my sun to add some more shadows
https://connect.unity.com/p/583769de090915001f5f6141