Hello, we are Afterisk, an indie team working on a turn-based strategy game. You can see our project progress here:
We have a humanoid character that is modeled and ready for rigging and animation. It needs 16 animation sequences, such as attacking, casting an ability, taking damage, etc. We will provide a list of specific actions before the contract is finalized. The camera will be dynamic and feature close ups, pans, etc.
This video is an example of the types of animations we are looking for:
The game is built in Unity. The deliverables must function properly in that environment. If we are happy with the quality and working relationship, we can expand the contract to three more characters.
Deliverables:
- FBX
- If animation sequences are not separated, provide chronology (or frames) info
- All source files (i.e. 3DX, Maya, etc). They must contain rig and animations.
Send your portfolio and rates via PM or email jobs@afterisk.com