Various cinematic and in-game animation from the Disney Infinity franchise 1-3 using light game rigs animated in MAYA. I'm responsible for all character animation. Thanks for watching
Nice work! I have a question. When you had to animate a fight between kylo ren vs rey, creation of chereograpy was also your task or they gave you a story-board?
Nice work! I have a question. When you had to animate a fight between kylo ren vs rey, creation of chereograpy was also your task or they gave you a story-board?
Thanks! The crazy thing is, for that shot I had about zero reference. It was basically a premise (lightsaber duel in the snow) and the slightest of character descriptions (he's a bit out of control and bad, she's a bit inexperienced but good) The rest was all my imagination <span></span>
I don't think I answered your question though. Hold on a few, I'll post how it went down
Nice work! I have a question. When you had to animate a fight between kylo ren vs rey, creation of chereograpy was also your task or they gave you a story-board?
Thanks! The crazy thing is, for that shot I had about zero reference. It was basically a premise (lightsaber duel in the snow) and the slightest of character descriptions (he's a bit out of control and bad, she's a bit inexperienced but good) The rest was all my imagination <span></span>
I don't think I answered your question though. Hold on a few, I'll post how it went down
So I had a story-board but it didn't have any choreography, just action type poses. The actual "ballet of violence" was up to me.
I had the initial frame range determined by the rotating camera speed. I thumb-nailed and shot reference of several interesting attacks and counter attacks.
I intentionally varied the attacks with breaks in between to avoid it feeling too even. I then played with the camera rotation speed to get the best poses in front of the camera while getting the best composition as possible.
So I had a story-board but it didn't have any choreography, just action type poses. The actual "ballet of violence" was up to me.
I had the initial frame range determined by the rotating camera speed. I thumb-nailed and shot reference of several interesting attacks and counter attacks.
I intentionally varied the attacks with breaks in between to avoid it feeling too even. I then played with the camera rotation speed to get the best poses in front of the camera while getting the best composition as possible.
Hope I explained it okay
Yeah, thank you, that's pretty interesting how workflow looks in a professional brands. And how long did it take you to animate such a fight?
So I had a story-board but it didn't have any choreography, just action type poses. The actual "ballet of violence" was up to me.
I had the initial frame range determined by the rotating camera speed. I thumb-nailed and shot reference of several interesting attacks and counter attacks.
I intentionally varied the attacks with breaks in between to avoid it feeling too even. I then played with the camera rotation speed to get the best poses in front of the camera while getting the best composition as possible.
Hope I explained it okay
Yeah, thank you, that's pretty interesting how workflow looks in a professional brands. And how long did it take you to animate such a fight?
That was all fantastic, but I particularly love the last shot with Mr. Incredible and Jessie. Just brilliant.
Thank you! I appreciate that. That was a particularly fun piece in that I had the freedom to not only animate the shot, but I came up with the concept itself. Finding an entertaining collaboration between these two characters was great
Replies
I have a question.
When you had to animate a fight between kylo ren vs rey, creation of chereograpy was also your task or they gave you a story-board?
Thanks! The crazy thing is, for that shot I had about zero reference. It was basically a premise (lightsaber duel in the snow) and the slightest of character descriptions (he's a bit out of control and bad, she's a bit inexperienced but good)
The rest was all my imagination <span></span>
I don't think I answered your question though. Hold on a few, I'll post how it went down
I had the initial frame range determined by the rotating camera speed. I thumb-nailed and shot reference of several interesting attacks and counter attacks.
I intentionally varied the attacks with breaks in between to avoid it feeling too even. I then played with the camera rotation speed to get the best poses in front of the camera while getting the best composition as possible.
Hope I explained it okay
Yeah, thank you, that's pretty interesting how workflow looks in a professional brands.
And how long did it take you to animate such a fight?