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The Wind Wa-KART (Wind Waker Fanart)

polycounter lvl 8
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essimoon polycounter lvl 8
Hi there fellow polycounters!

I recently made this model for the Unity Art Challenge and tried to get close to the look of the Legend Of Zelda - The Wind Waker concept art style.
Now since the challenge is all done I'd love to have feedback on what I can improve to get closer to the style :)

model

Thought about adding an animation later on how Zephos is riding the car.

Please tell me what you think!

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  • Kid.in.the.Dark
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    Kid.in.the.Dark polycounter lvl 6
    This is looking very nice my main concern is the obvious tessellation on it's chin/belly area... The albedo/diffuse of you model could do with a little variety in the colours as well.. the solid red for the car looks very plain when you could be adding some additional details to make the material pop a lot more... even for a stylized character/prop it should show some subtleties of material definition as right now yours isn't showing much of it other than the gestured "wooden plank" patterning in your normal map.
    The front of the car also lacks detail, it looks very flat/dull in comparison to the rest of your model. I feel like you've definitely given up a good opportunity to work deeper on that part especially when it's the main focus of your vehicle.

    Either way, I like this and it has potential (Y)

    Keep polishing it :)

    Kid.

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