Hey hi all, Made a tree from hi poly to use its alpha in low poly version. All works great however problem arises as soon as I bake the low poly tree (RTT and Flatiron) using mental ray. Alpha and diffuse of leaves below is projected on top leaves creating chaos even though all low poly leaves have unique unwrap (no overlaps) using flatiron.
So far it only happens in Mental ray and not in scanline render.
Since this is not even happening in Vray my guess is Mental Ray is messing about or I have missed a setting somewhere. So far have checked all advance option in arch design material and render settings and no luck.
Replies
Also, transparency is not going to work well in RTT.
Solution that I found but its a hack really:
1. Bake once with alpha applied in diffuse slot (black n white), make sure render element is also Diffuse and not Complete map. No cutout or transparency enabled in material.
2. Bake complete map render element with alpha cutout, the usual way of making foliage. This will give same result as above but use the diffuse from 1 as alpha in Photoshop.
However I still need to know how to fix this properly.
Solidify C filter for Photoshop works the best for padding the edges outside the alpha channel.