Hi guys, i'm having a problem with normal map, i'm sending a print of the problem, because i really don't know what is happening, i'm using maya and Xnormal, the bump node is in tangent space normals, if you guys could help me, i would be very gratefull.
-Ghost
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low poly> (it's only 65K, i overwrite the low, so i using it for the time being just for test)
https://www.dropbox.com/s/4tnnx5a8ab9ykic/NEW BODY TEST.OBJ?dl=0
-Ghost
and this in mentalray (some distortions is because i made some alterarions in the UV) but yeah, i guess it's working