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Author:
rajkumar143
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Technical Talk
3ds Max Quick Pelt Stretch Problem
Laurelion
polycounter lvl 10
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Laurelion
polycounter lvl 10
Apr 2016
Hi, sorry for the, maybe, double post, but the firs haved bad img link and anyway seems disappear :look:
Sorry for my broken english too ^^'
So i have this little problem, i have this model:
http://i1351.photobucket.com/albums/p800/lucalanceri/Tentativo%20Wrapping_zps4tvebv16.jpg~origina
l
But when i try to unwrap using the pelt, the seams that it use are those around the eyes, when i would use the seams around the neck.
http://i1351.photobucket.com/albums/p800/lucalanceri/Tentativo%20Wrapping%203_zpsf03kiort.jpg~origin...
So, how i can assign the seams that i want to use to start the pelt?
Thanks for the attention and sorry again for my broken english
Basicaly is the same problem of this two other threads:
http://polycount.com/discussion/69801/3ds-max-2010-pelt-mapping
http://polycount.com/discussion/107317/3ds-max-pelt-stretcher-problems
Thanks for attention and sorry for my broken english
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PolyHertz
polycount lvl 666
Apr 2016
Try converting your regular (green) seams into pelt (blue) seams.
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Laurelion
polycounter lvl 10
Apr 2016
They was already blue and i just try reverse but without change...
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