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Maya UV Seams always visible

romfeo
polycounter lvl 3
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romfeo polycounter lvl 3

Hello,

I am a very beginner so forgive me If I am asking something simple. I've spent countless hours looking on forums etc, but couldn't find a solution to my issue.

I am trying to model a rock, but the uv seems are always visible, regardless of the texture or normal map I am applying to it. 

In the images below I have highlighted the edge border that is always visible.

Can you please point me to the right direction on how to fix this. I literally got sick from the nights I've stayed up, trying to get rid of these seams... I am typing this post with high fever...  :'(



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