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Author:
IsadistI
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Adobe Substance
Mirrored UVs baking problem - visible triangulation
pom
polycounter lvl 3
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pom
polycounter lvl 3
Apr 2016
So, I've made box and I want to mirror some textures. Mirrored faces have a symmetric triangulation.
Does anybody know how to fix this one?
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Jerc
interpolator
Apr 2016
Is that in the shadow or in a AO bake or in the texture directly? I've never seen this.
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pom
polycounter lvl 3
Apr 2016
It's in the normal channel, and it also appears in the curvature map.
Check your inbox, I've sent you the files if you want to experiment with.
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Quack!
polycounter lvl 17
Apr 2016
Did you offset the mirrored UVs out of 0-1 UV space?
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pom
polycounter lvl 3
Apr 2016
It worked, thanks Quack!
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Quack!
polycounter lvl 17
Apr 2016
Yea, I have run into this a couple times, it's always me forgetting to offset! It would be amazing to have a checkbox that offset the UV's inside of the app though...
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Check your inbox, I've sent you the files if you want to experiment with.