Just like the title says i need help. I'm working on a lav-25 and i want it to look like the ones in battlefield or better and i need help on how to achieve it. the programs i'm going to use is substance painter for texturing and cryengine to get it game ready.
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this is the low poly
this is high poly
this is the uv map for the body
I can recommend Alec Moody's Bradley Vehicle texturing tutorial: http://3dmotive.com/series/bradley-vehicle-texturing.html
It's for Photoshop but much of the general steps should still apply in Substance Painter.
As for your uv's. I think you could overlap some pieces that are only visible from one side at a time to get better pixel density out of it. You just have to pay special attention then painting on the camo so it matches on both sides without looking too obviously mirrored when seeing the vehicle from front or top.