I've been interesting in creating a large scale environment using a world building software, but I'm not sure which software is more recommended or some of the pros/cons of them. I've heard of a software that is literally called World Builder, but when I searched them up I wasn't sure how legit the website was and how old/new it actually was. So along with any recommendations, links to their websites would be much appreciated.
-Stosh
Replies
hf !
They each do things differently, and game engines have particular workflows for the best results. Very different from pure rendering.
http://wiki.polycount.com/wiki/Landscape