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[UE4] Hybrivend Machine - Prop

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EvilPixills polygon
Hello polycount. I would like to share a portfolio asset I finished recently.
My goal with this project was to become familiar with Substance Painter and study the pbr workflow all the while creating something new for my portfolio.
Overall, I feel the project was a success. However, I am still open to any feedback anyone may have.
Thanks!







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  • hmm_rock
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    hmm_rock polycounter lvl 10
    Nice start! I'd suggest pushing the roughness a bit more, right now there doesn't seem to be a difference in material composition between the light de-staturated paint (?) and the darker red, which leaves me wondering, if they were the same material why is one weathered so much more. If its paint on top of paint, bump up the normal definition where the material transitions to give it a bit of a lip. Also, minor, but it seems the vents should be point down, not up. I like the concept! Good work overall!
  • purplekami
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    purplekami polycounter lvl 2
    I like it a lot, especially how you built the rust from the ground up and any liquid damage from the top down and centralized on points of interest.
  • EvilPixills
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    EvilPixills polygon
    Thanks for your feedback guys!

    I had some free time so I made some changes in regards to what HMM_ROCK said.

    -Went back and changed some of the surface details including the venting.
    -Made tweaks so that there is more material definition between the painted stripe and painted metal.
    -Minor texture changes
    -Changed lighting setup




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