Yo I'm making a Citroen H-Van and I really wanted to push this further than it is so some of the famous polycount crit would be awesome.
Anyway here's where it's at;
These are old images, the project was updated a year later
WiresMapsI'm trying to think of a design or a scene to put it in; at the minute I can only think of a pink hippie van with white flowers and stuff as the paint job.
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First thing I noticed the front side window has no texture. If you don't want to create an interior, then create some glass details similar to how you did the windshield.
Front bumper looks free-floating. Needs to be connected to the undercarriage somehow. Check your reference.
Wheels and hubcaps seem abnormally clean compared to the wear and tear on the body. Dirty those tires, and the hubs too.
The wheels look like they are not connected to the body, based on the gaps near the hubs. Disc brakes and shock absorbers should be there.
Back window seems too clean, devoid of texture.
In your current presentation, the shading under the truck is non-existent, so it looks like there are no wheels on the other side. Needs a big soft shadow under the truck. SSAO alone is not enough.
Textures look all blurry and seem to lack detail. Also the glass shouldn't be 100% white, the dirt should mask some of the gloss/metalness.
As for a scene, you could put it on a simple round pedestal with pavement and a sidewalk. Just make sure it's the same amount of dilapidation, like it's parked in a well-worn industrial neighborhood.
Anyhow, I hope this helps. It's a great start, and could really shine with a bit more love.
Hope it helps, keep posting pictures!
I rebaked and retextured the majority of it dropping the tri count from 9000 to 2500. I hope the new texture is sufficiently better as well. I Added a little style to the whole thing too.
I have nothing else to do in the meantime, so I shaved another thousand off the polycount.
In any other situation I try to make my edges a touch under 90 degrees.