I'm working on a low poly, hand-painted shield from blizzard concept art. My pipeline is ZBrush>Maya>3D-Coat>Photoshop>UE. I'm currently in 3DCoat, C&C always welcome
Well, I had the day off from my day job so I put some hours in on this. Getting a lot of it dialed in, but I need to round out the less visible spots, and then I think it's Photoshop time to push the details. Any advice, comments, tips, ideas, let me know.
Replies