Made welds on tank's base in zbrush (9 mil polygons) and can't to optimaze it. 3d max freeze in process. The Decimation Master in Zbrush si freezing too, the endless analyzing mesh in it. Have anyone knows how to solve the problem?
This is looking pretty cool. The sculpting on the turret is rather nice. For optimising the highpoly, my only though is to free up as much ram as possible (close everything but zbrush) before retrying. Another thought is perhaps making the welds on independent "cards" that surround the chassis + welded part, rather than sculpting on the one super dense mesh.
Would you mind sharing what sort of alpha + brush settings you're using for the welds, or just any general tips? Oh and also to get images to show up in the thread, keep the direct image link inside of the [img] tags like so:
(Using the Attach File/Image button on the post + paste direct image link, done)
for welds on this model i use the ClayBuildUp brush, chaos drawing along the place i need (it needs dense mesh), here is a result [img]http://i.imgur.com/8tY6sXU.png[/img] for more manufacturable welds you can use the elastic brush with drawing like that [img]http://i.imgur.com/4fNkkUI.png[/img]
Weird, for some reason the link is including the end [/img] tag. Maybe try enabling HTML mode ( </> button) and linking the images manually. You should be able to edit a previous post and try that anyway. I don't suppose your web browser is using any plugins that could interfere, like noscript?
Alternatively you could try uploading the image directly to polycount rather than imgur.
Continue making the mid poly and stopped at issue - a have many details (and some of them are repeat). As i understand, the better decision is making one copy of details, baking the normal map and only after that copy it and dispose them on model? Or better dispose the details at first, and bake it all at the same time? May be anyone faced with same issue
Hey man! Did you finish that tank? I'm making the same vehicle, and I've got a question: how did you sculpt that surface noise on the turret? Did you use some alpha, or just fiddle with clay/clay buildup etc?
Replies
[img]http://i.imgur.com/5upfEdz.jpg[/img]
[img]http://i.imgur.com/iuJA41s.jpg[/img]
[img]http://i.imgur.com/0lW89LJ.jpg[/img]
[img]http://i.imgur.com/Ai6C08A.jpg[/img]
[img]http://i.imgur.com/sn6P68k.jpg[/img]
[img]http://i.imgur.com/rbMfCYO.jpg[/img]
[img]http://i.imgur.com/8GVgjBL.jpg[/img]
[img]http://i.imgur.com/LdxbmZj.jpg[/img]
Would you mind sharing what sort of alpha + brush settings you're using for the welds, or just any general tips? Oh and also to get images to show up in the thread, keep the direct image link inside of the [img] tags like so:
(Using the Attach File/Image button on the post + paste direct image link, done)
[img]http://i.imgur.com/8tY6sXU.png[/img]
for more manufacturable welds you can use the elastic brush with drawing like that
[img]http://i.imgur.com/4fNkkUI.png[/img]
Alternatively you could try uploading the image directly to polycount rather than imgur.