So, the 3D Coat forums are bad for me so I'm posting this here.
When I import a mesh in to 3D Coat the UV's vanish. They show up in Mudbox and Maya. Is there a special way to bring UV's across or does 3D Coat not support importing UV's?
I chose the 'Repair Scanned Mesh' option and a few others but no luck. I just need to repair a scanned mesh, fix the textures and export.
I have a tight deadline so if someone knows please help ASAP! Thanks!